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Steelrising
Steelrising










steelrising

Steelrising is a game that asks you to follow it where it goes and, if you can do that, you can have a pretty good time. This being said, once I became invested in it, I really started to enjoy the ride. There's a floatiness to combat that took me a little while to get used to and it's certainly not without its glitches. Unfortunately, the game itself isn't always that consistent. It's a universe that is wild but consistent.

steelrising

They feel fantastical yet they ground themself in interesting ways. Blending history and alternate history, things feel brought to life from intricate clockwork designs. Its Rococo steampunk aesthetic is just another way it does this. Steelrising is a game that builds upon foundations I'm very familiar with and infuses it with something I'm not. Seeing everything from the ground, you are given great verticality near the end that lets you explore a whole new domain. Taking as much from Metroidvanias as it does Dark Souls, you are given a grappling hook and a way of busting down walls, allowing you to explore previous levels in new ways. One of the ways it makes exploration feel organic is through new skills. The game is filled with tonnes of weapons to try out, but they start to merge together by the end of the game. With the soft cap for each stat being around ten, you don't see any benefit in continuing to focus on a single set of attributes after this point. Unfortunately, there's less of a reason to pick a specific build as levelling up all stats will benefit your class. Once you decide to level up, you have six major attributes, all of which affect your combat in some way. You lose this when you die and must return to your body to collect it again. In pursuit of this, you can use Anima, Steelrising's version of XP, farmed from enemies and items to level up your character. Steelrising has a very aggressive combat system. This genuinely works really well, keeping you constantly pushing. In this sense, combat is a constant juggle between doing enough damage to get critical hits and saving your stamina enough to avoid being frozen. If you keep up your attack on an enemy, an immobilization meter fills up, allowing you to do a critical attack. If you do this too much, you can freeze for a few seconds, vulnerable to hits. Once your stamina is drained, you can activate cooling on your robot, ticking up a frost status effect in return for a filled stamina bar. This being said, it's a much quicker game than you might expect, relying heavily on combat synergy.












Steelrising